Immersive 3D Data Visualization Using VR Optimization Algorithm
DOI:
https://doi.org/10.61841/v70y8132Keywords:
AR, DXR, GUI, HoloLensAbstract
PC delivered reality (VR) and expanded reality (AR) procedures are utilized to give an authentic space. In this paper presents, predictable three-dimensional striking information depiction utilizing virtual box and HoloLens have information sense making past the handheld gadget. We look at HoloLens show experiences stereoscopic pictures into client's genuine world and virtual world, in any case, making unmistakable acknowledgments stays testing, particularly for planners without commitment with 3D depictions, AR and VR forming PC programs is excessively unpredictable. We propose is information expanded reality (DXR) gives a GUI to direct and brisk changes to sneak apexes of depiction structures. In the Virtual world and this present reality utilizing a similar depiction conditions that mastermind human perceptual and correspondence abilities to an overwhelming insight of 3D depiction. To give 3D shape control and indistinguishable triangle both are utilized for 360-degree estimations in Virtual and Augmented world. In like way, we utilize three estimations: Perception, joint effort and spatial district. We utilize diverse condition along these three estimations.
Downloads
References
1. B. Bach, P. Dragicevic, D. Archambault, C. Hurter, and S. Carpendale. A descriptive framework for temporal data visualizations based on generalized spacetime cubes. Computer Graphics Forum, 36(6):36–61, 2017. doi: 10.1111/cgf.12804
2. B. Bach, R. Sicat, J. Beyer, M. Cordeil, and H. Pfister. The hologram in my hand: How effective is interactive exploration of 3D visualizations in immersive tangible augmented reality? IEEE Transactions on Visualization and Computer Graphics, 24(1):457–467, Jan 2018. doi: 10.1109/TVCG. 2017.2745941
3. B. Bach, R. Sicat, H. Pfister, and A. Quigley. Drawing into the ARCANVAS: Designing embedded visualizations for augmented reality. In Workshop on Immersive Analytics, IEEE Vis, 2017.
4. S. K. Badam, A. Srinivasan, N. Elmqvist, and J. Stasko. Affordances of input modalities for visual data exploration in immersive environments.In Workshop on Immersive Analytics, IEEE Vis, 2017.
5. M. Bellgardt, S. Gebhardt, B. Hentschel, and T. Kuhlen. Gistualizer: An immersive glyph for multidimensional datapoints. In Workshop on Immersive Analytics, IEEE Vis, 2017.
6. A. Bigelow, S. Drucker, D. Fisher, and M. Meyer. Iterating between tools to create and edit visualizations. IEEE Transactions on Visualization and Computer Graphics, 23(1):481–490, Jan 2017. doi: 10.1109/TVCG.2016. 2598609
7. R. Borgo, J. Kehrer, D. H. Chung, E. Maguire, R. S. Laramee, H. Hauser, M. Ward, and M. Chen. Glyph-based visualization: Foundations, design guidelines, techniques and applications. In Eurographics (STARs), pp. 39–63, 2013.
8. S. Butscher, S. Hubenschmid, J. M¨uller, J. Fuchs, and H. Reiterer. Clusters,trends, and outliers: How immersive technologies can facilitate the collaborative analysis of multidimensional data. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI ’18, pp. 90:1–90:12. ACM, New York, NY, USA, 2018. doi: 10.1145/3173574. 3173664
9. Z. Chen, Y.Wang, T. Sun, X. Gao,W. Chen, Z. Pan, H. Qu, and Y.Wu. Exploring the design space of immersive urban analytics. Visual Informatics, 1(2):132 – 142, 2017. doi: 10.1016/j.visinf.2017.11.002
10. M. Cordeil, A. Cunningham, T. Dwyer, B. H. Thomas, and K. Marriott.
11. ImAxes: Immersive axes as embodied affordances for interactive multivariate data visualisation. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, UIST ’17,
pp. 71–83. ACM, New York, NY, USA, 2017. doi: 10.1145/3126594.3126613
12. M. Cordeil, T. Dwyer, K. Klein, B. Laha, K. Marriott, and B. H. Thomas. Immersive collaborative analysis of network connectivity: Cave-style or head-mounted display? IEEE Transactions on Visualization and Computer Graphics, 23(1):441–450, Jan 2017. doi: 10.1109/TVCG.2016.2599107
13. R. Kenny and A. A. Becker. Is the Nasdaq in another bubble? A virtual reality guided tour of 21 years of the Nasdaq. http://graphics.wsj. com/3d-nasdaq/. Last accessed: March 2018.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
