THE USE OF KAHOOT APPLICATION AT THE OPENING OF A WORKSHOP

Authors

  • Grace Derthasari Rupidara English Department Widyatama University Author
  • Christa Artheza English Department Widyatama University Author
  • Fadhylah Dwi Nastiti English Department Widyatama University Author
  • Rizky Annisa Intan Putri English Department Widyatama University Author
  • Ervina CM Simatupang English Department Widyatama University Author

DOI:

https://doi.org/10.61841/9wg7xe44

Keywords:

Kahoot, workshop, technology, application, lecturers

Abstract

Nowadays the use of a technology is no longer unfamiliar. Technologyy sophistication offers many applications that can be used by lecturers and students to improve their abilities. One application that can be used to motivate the students in an opening and closing a workshop is the Kahoot application. Game Education Program by utilizing the Kahoot Application Program in Teaching and Learning Process, is a learning method that involves all students and teachers or lecturers in the learning process towards a meaningful learning that can be accessed online. This application is very effective in opening of a workshop and to keep the participants or the students stay focused and also can increase their interest to the workshop. The purposes of this study are, first to identify how to implement the use of the Kahoot application, second is to know the benefits of the Kahoot application in the process of opening a workshop, in creating an innovative and creative learning, to achieve the effectiveness of learning, and to make a fun learning. The methodology in this study uses the Descriptive Research Method by experimenting the using of Kahoot at a Workshop at the Islamic University, Widyatama University and also at STIA Bandung. The results of this study that the use of the Kahoot application can motivate the students to stay focused on the workshop, adding their insights, knowledges, and to make the workshop become an effective one. 

Downloads

Download data is not yet available.

References

AECT (1977). The Definition of Educational Technology. Washington: Association for Educational

Communication and Technology.

Ainina, A. I. 2014. Pemanfaatan Media Audio Visual sebagai Sumber Pembelajaran Sejarah. Indonesian Journal

of History Education, 3 (1), Universitas Negeri Semarang.

Arsyad, A. 2010. Media Pembelajaran. Jakarta: PT Grafindo Persada.

Azhar Arsyad. (2013). Media Pembelajaran. Jakarta: PT. RajaGrafindo Persada.

Dewi, Kurnia, C. (2018). Pengembangan Alat Evaluasi Menggunakan Aplikasi Kahoot pada Pembelajaran

Matematika Kelas X. Raden Intan. Retrieved from http://repository.radenintan.ac.id/4286/1/SKRIPSI CAHYA

KURNIA.pdf

Huang, W. H. (2011). Evaluating learners’ motivational and cognitive processing in an online game-based learning

environment. Computers in Human Behavior, 694–704.

Integrasi, A., & Kunci, K. (2017). PEDAGOGI: Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini. PEDAGOGI:

Jurnal Anak Usia Dini Dan Pendidikan Anak Usia Dini, 3.

Luqman, M., Hakim, I., Saad, M., Teknologi, U., Zulfadhli, A., Universiti, N., … Saad, M. (2017). Penggunaan

Aplikasi Kahoot ! Dalam Pembelajaran Bahasa Arab : Satu Tinjauan. In Sembara 2017.

Made Wena. (2011). Strategi Pembelajaran Inovatif Kontemporer. Bumi Aksara.

Sutirna. (2018). Seminar Nasional Semnas Ristek. In Peran Teknologi Informasi dalam Mendukung Stabilitas

Nasional (pp. 269–276). Jakarta.

Tejo Nurseto. (2011). Membuat Media Pembelajaran yang Menarik. Ekonomi Dan Pendidikan, Volume 8 N, 19–35.

Simatupang, E. C. (2019). Syntactic and Semantic Analysis on Slogans of Aviation Companies in Asean Countries.

English Journal Literacy Utama, 3(2), 123-131.

Simatupang, Ervina CM (2019) The Effect of Schoology Implementation toward Students’ Autonomous Learning

International Indexed Scopus https://www.ijicc.net/images/vol6iss12/61220_Simatupang_2019_TD_R.pdf

Downloads

Published

29.02.2020

How to Cite

Derthasari Rupidara, G., Artheza, C., Dwi Nastiti, F., Annisa Intan Putri, R., & CM Simatupang, E. (2020). THE USE OF KAHOOT APPLICATION AT THE OPENING OF A WORKSHOP. International Journal of Psychosocial Rehabilitation, 24(1), 3985-3990. https://doi.org/10.61841/9wg7xe44