Designing Application of Augmented Reality Introduction of Hindu-Buddha Temple for Elementary School. (Case Study: Pisangan Sdn 01 Morning)

Authors

  • Sandfreni Universitas Esa Unggul, Jakarta Author
  • Aurelia Wijaya Universitas Esa Unggul, Jakarta Author
  • Alivia Yulfitri Universitas Esa Unggul, Jakarta Author
  • M.T, Martoni Widyatama University Author

DOI:

https://doi.org/10.61841/wz4wb831

Keywords:

Augmented Reality, learn, school children

Abstract

Monotony in learning is one type of difficulty that often occurs in students, in another sense, the importance of variations in conveying lessons. Learning applied to primary schools usually uses a printed book, teacher's explanation, and field practice. To overcome this, a learning aid was created about Hindu-Buddhist temple culture by utilizing augmented reality technology, where this technology is able to present educational information to the real world. Augmented reality technology in the world of education provides a great opportunity to improve user satisfaction and experience. Augmented reality technology combines objects in the real world with virtual objects. The output of the application displays 3D images with audio and visuals. Make it easy for students and instructors to use the application. 

Downloads

Download data is not yet available.

References

[1] Shah, A. (2005). Teaching and Learning Strategies. Ciputat Press.

[2] Roger Pressman. 2012. Software Engineering A Practioner

[3] Jens Grubert and Dr. Raphael Grasset. (2013). Augmented Reality for Android Application Development. Packt Publishing Ltd.

[4] M. Alfiansyah, "DESIGNING AUGMENTED REALITY INTRODUCTION OF ANIMAL AS A LEARNING MEDIA FOR EARLY CHILDREN," 2018.

[5] M. O. Fitri, "Trends in Using Nosql for Non-Relational Databases," Teknosains, vol. 7, no. 1, pp. 120–127, 2013.

[6] G. Pradika, "IMPLEMENTATION OF AUGMENTED REALITY IN INTRODUCTION OF THE NAMES OF PROFESSION AS A LEARNING MEDIA FOR EARLY CHILDREN OF AGE (CASE STUDY: PAUD HABBANI) FINAL PROJECT NAMES: NIM'S PRADICIAN MEDIA," 2019.

[7] I. P. Sari, S. Sulistyo, and B. S. Hantono, "Evaluation of the Capability of Augmented Reality Object Detection

Systems in Cloud Recognition," Semin. Nas. The app. Teknol. Inf., Pp. 1–6, 2014.

[10] A. Rosa and M. Shalauhuddin, Software Engineering, Revisions. Bandung: Informatics Bandung, 2018.

Downloads

Published

29.02.2020

How to Cite

Sandfreni, Wijaya, A., Yulfitri, A., & Martoni, M. (2020). Designing Application of Augmented Reality Introduction of Hindu-Buddha Temple for Elementary School. (Case Study: Pisangan Sdn 01 Morning). International Journal of Psychosocial Rehabilitation, 24(1), 3567-3574. https://doi.org/10.61841/wz4wb831