A Framework for Game-based Soft Skills Development: A Case of Inventors of Future

Authors

  • Tan Bee Sian Ph.D. Research Scholar, Faculty of Art, Computing and Creative Industry, Sultan Idris Education University, Perak, Malaysia. Author
  • Dr. Tan Wee Hoe Associate Professor, Department of Creative Multimedia, Faculty of Art, Computing & Creative Industry, Sultan Idris Education University (UPSI), Tanjong Malim, Perak, Malaysia. Author
  • Cho Wee Hing Postgraduate Student, Faculty of Art, Computing and Creative Industry, Sultan Idris Education University, Perak, Malaysia. Author
  • Ahmad Zamzuri Mohamad Ali Professor, Faculty of Art, Computing and Creative Industry, Sultan Idris Education University, Perak, Malaysia. Author

DOI:

https://doi.org/10.61841/20w2kn90

Keywords:

Invention Games, Soft Skills Development, Assessment Rubrics, Game-based Framework, Game-based Learning

Abstract

Purpose: Sophisticated human-machine interfaces can be configured through game-based training programs in the fourth industrial revolution (IR4.0), but their potential cannot be exploited without a proper framework that connects games to skills development. This paper proposed a game-based framework that focuses on critical thinking, problem-solving, and creativity for educators who intend to develop soft skills through games. Materials and Method: To develop this framework, a series of semi-structured interviews were conducted with game technologists, grassroots innovators, and practitioners of inventive problem-solving. A digital game was developed based on this framework. Results: A mobile game prototype named "Inventors of Future" was created as an instance of the framework, featuring three missions that allow learners to learn, invent, and assess ideas and solutions for inventive problem-solving. These game features are constructively aligned to critical thinking, problem-solving, and creativity skills, which are parallel to IR4.0. Conclusion: This paper discusses the development of a game-based framework for learning soft skills. This framework aims to equip learners with soft skills by playing a bespoke digital game. The framework is grounded on three learning facets: (a) contents of soft skills selected for deploying strategies in learning activities; (b) technology for creating invention games, which maps structural game elements against intended learning outcomes; and (c) assessment rubrics, which measure the attainment of learning outcomes. Upon the completion of these missions, learners should be able to visualize their inventions using a virtual pen and canvas in the game. 

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Published

31.07.2020

How to Cite

Bee Sian, T., Wee Hoe, T., Wee Hing, C., & Zamzuri Mohamad Ali, A. (2020). A Framework for Game-based Soft Skills Development: A Case of Inventors of Future. International Journal of Psychosocial Rehabilitation, 24(5), 1057-1064. https://doi.org/10.61841/20w2kn90