Methods of Using Game Technologies in the Development of Lesson Effectiveness and Creative Abilities in Drawing Lessons

Authors

DOI:

https://doi.org/10.61841/3ez40n51

Keywords:

Drawing, Creativity, Game Technology, Methodology, Didactics, Didactic Games, Visual Aids, Demonstration

Abstract

This article discusses the effectiveness of drawing lessons and ways to increase students' interest in the subject. Examples of methods and game technologies that can be used in the classroom are also illustrated. It has been shown that game technology can also develop students' creative abilities.

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Published

31.07.2020

How to Cite

Methods of Using Game Technologies in the Development of Lesson Effectiveness and Creative Abilities in Drawing Lessons. (2020). International Journal of Psychosocial Rehabilitation, 24(5), 4111-4119. https://doi.org/10.61841/3ez40n51