AINI, Qurotul; BUDIARTO, Mukti; OKTAVIA, Panca; PUTRA, Hadi; SANTOSO, Nuke Puji Lestari; RAHARDJA6, Untung. Gamified Education Practice: Designing with E-commerce and ilearning Concept. International Journal of Psychosocial Rehabilitation, [S. l.], v. 24, n. 7, p. 8201–8207, 2020. DOI: 10.61841/g2eqmm58. Disponível em: https://psychosocial.com/index.php/ijpr/article/view/10144. Acesso em: 24 mar. 2026.